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Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#
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For coverage, I’ve selected design patterns from both the original Gang of Four textbook and more recent patterns that have been developed to specifically target game dev scenarios, which I haven't seen a lot of in existing resources.
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- Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#!Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesCraft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and moreWrite clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environmentGo beyond basic design pattern usage and learn to customize and extend them for your unique game design needsBook DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns. What you will learnImplement a persistent game manager using the Singleton patternSpawn projectiles efficiently with Object Pooling for optimized performanceBuild a flexible crafting system using the Factory Method patternDesign an undo/redo system for player movement with the Command patternImplement a state machine to control a two-person battle systemModify existing character objects with special abilities using the Decorator patternWho this book is forThis book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended. Table of ContentsPriming the System Managing Access with the Singleton PatternSpawning Enemies with the Prototype Pattern Creating Items with the Factory Method Pattern Building a Crafting System with the Abstract Factory PatternAssembling Support Characters with the Builder Pattern Managing Performance and Memory with Object PoolingBinding Actions with the Command Pattern Decoupling Systems with the Observer PatternControlling Behavior with the State Pattern Adding Features with the Visitor Pattern Swapping Algorithms with the Strategy PatternMaking Monsters with the Type Object Pattern Taking Data Snapshots with the Memento Pattern Dynamic Upgrades with the Decorator PatternConverting Incompatible Classes with the Adapter PatternSimplifying Subsystems with the Façade Pattern Generating Terrains with the Flyweight Pattern Global Access with the Service Locator Pattern The Road Ahead
| Publisher | Packt Publishing |
| Publication date | May 31, 2024 |
| Language | English |
| Print length | 676 pages |
| ISBN-10 | 180512028X |
| ISBN-13 | 978-1805120285 |
| Item Weight | 2.52 pounds (1.14 kg) |
| Dimensions | 7.5 x 1.53 x 9.25 inches (19.1 x 3.9 x 23.5 cm) |
Who Should Buy?
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Aspiring Game Developers
Ideal for those looking to enhance their game development skills using Unity and C programming.
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Intermediate Programmers
Great for programmers familiar with C who want to learn design patterns in a practical gaming context.
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Students of Design
Perfect for students wanting to understand design patterns while engaging in real-world game development projects.
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Complete Beginners
Not suitable for absolute beginners without prior coding experience or knowledge of Unity's interface.
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Object-Oriented Design Editorial Review
**** "Learning Design Patterns with Unity" has received overwhelmingly positive feedback from readers, particularly those who are beginners or intermediate developers in Unity and C#. Many customers note that the book serves as a critical resource to navigate the complexities of game development. Newcomers appreciated the clear and structured explanations of design patterns, enabling them to organize their coding practices better and avoid the common pitfalls of chaotic programming. Readers emphasized that while the book is approachable, having a prerequisite understanding of C# is crucial for fully grasping the advanced concepts presented. They found that the blend of theoretical knowledge about Software Development principles with practical examples provided a strong foundation for building games. Such insights have left many users feeling empowered in their coding journeys and more equipped to handle real-world project challenges. The book's organization and the author's relatable style have been particularly praised, with several reviewers finding that it breaks down complex concepts into digestible chunks. Furthermore, additional resources and active learning exercises have contributed significantly to the book's educational value. However, some users mentioned there remained a depth of learning that they still sought beyond what the book could offer, indicating that while it's an excellent starting point, it's just the beginning of a longer journey in game development. Overall, "Learning Design Patterns with Unity" is recommended for anyone looking to elevate their game coding skills with structured and well-explained design patterns, making it a notable addition to the library of aspiring and established game developers alike. **
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Pros
- Clear and structured explanation of design patterns.
- Practical examples that are immediately usable.
- Suitable for beginners and intermediates in Unity and C#.
- Well-organized content with additional resources.
- Engaging writing style that simplifies complex concepts.
Cons
- Requires at least an intermediate understanding of C# for full comprehension.
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Features & Benefits
- Includes design patterns from original Gang of Four textbook and recent patterns tailored for game dev scenarios.
- Extensive research on each pattern to provide readers with multiple implementation options.
- Chapters progress from small projects to complex implementations, offering in-depth coverage.
- Each chapter has starter projects to demonstrate design patterns from detail to full system implementation.
- Focus on sticking with best practices to engage readers and instill useful habits.
- Chapters include fully developed examples to guide readers through the learning content and customization.
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